Hi everyone!
I have been given an assignment recently and I wont get into too much detail because I really want to nail it on my own but there is one requirement that is bugging me. It says that the character must be only 1 mesh. So far so good, but right afterwards it requires that the eyes have to move so I should make the eyes separate and not merged, but still one mesh. This is where I dont get what he meant. As I see it, the eyes will then be separate meshes although it is a part of the character, right? Does he mean I should group the meshes into one so it can be animated later? By Yog-Sothoth I feel dumb right now. :poly103: Anyway, any help is deeply appreciated. If it helps, I use Maya and Silo as my modeling tools.
Replies
In the case of the eyes you should make them round, don't deform them to fit your eye sockets, that's sloppy modeling.
You should also rotate them around and see if they clip through the eyelids. If the eyes are going to move the eyelids will probably close also so be careful when baking maps and laying out geometry, you don't want the eyes to clip through the closed lids and you don't want "dirty" eyelids.
This all in one object is sometimes preferable to skinning a bunch of separate objects because you can work on the weights at the same time without having to dance around in stacks and constantly change selections. With many separate objects skinned it gets to be a pain pretty quickly.
It can also be a drag on some engines to have many separate objects when they could be combined.
I guess for checking over submitted work it would make things easier.