I'm working on some custom animations for TF2 characters. I managed to rig heavy for CAT but I'm hopelessly stuck at... applying textures
The model comes with two textures, one for body and one for head and I have no idea how to apply them correctly. I tried googling it but to no avail
Help please?
Replies
Valve's texture are in .vtf format, which max doesn't recognize by default.
You need this :
http://www.wunderboy.org/download.php?file=3DSMax_VTF_Import_1.4.zip&s=2
or convert the textures to some standard format like .tga with this :
http://nemesis.thewavelength.net/files/files/vtfedit125-11.exe
In Material editor Select Multi/Sub-Material apply headtexture to id 1 slot and bodytexture to id 2 slot.
Apply the texture to the head and body and it should work(don´t forget to check "Show Standard Material in Viewport"
Works like a charm! Thank you very much!
You need not to apply the material by the way. Just select the mesh (head) go to rendering options or something that says "create UV" apply a planer or best fit. Than go to the view port and change the view port to UV so you can see how it is applied.
for 3ds max.
[ame]http://www.youtube.com/watch?v=snIhrVeKCus[/ame]
For Maya its the method above that I use. Or
[ame]http://www.youtube.com/watch?v=c9D3pg8-xJY&feature=related[/ame]
Good luck.
Regarding shameful noobish questions...
I'm trying to install a new plugin but every time this message appears: "Cannot create file C:\Program Files\Autodesk\3ds Max 2010/UI\Icons\Thumbs.db - access denied" and the installation stops. I tried turning off Kaspersky, changing folder settings from read-only but to no avail. I didn't find anything on this matter in google.
The strange thing is that I can't seem to tick off the read-only box in Icons folder settings. No matter what I do it always ticks itself on again!
The TF2 Models already have a uv map, there is no need to generate new UV´s.He just needs to apply the textures:poly117: