Hi people, I need some crits on the way i have re-topologised my sculpt. I was told to have the head model animation friendly so i spent most my time looking at different methods of topology on head models. I will post the image of the head model with its new topo, please crit or recommend me some sites or other material on how to create better topo
Replies
Polycounts sometimes a little slow to get back. But crit will come dont worry.
Heres some.
1. Firstly. You should show more than one angle. Side and a 3 quarter view at least. Its easier for people to see faults.
2. The topology flow isnt to bad tbh. So no crits there really.
3. Some of the polys are long rectangles especially at the center of the forehead ( I suspect this continues over the back of the head) and neck. This should be avoided so that you have an even surface. Try and make neighbouring polys similar sizes and square.
4. The top of the head looks a little high up and make the face quite narrow.
http://wiki.polycount.com/CategoryTopology
http://www.polycount.com/forum/showthread.php?t=80005
http://wiki.polycount.com/FaceTopology
http://www.phungdinhdung.org/Realistic_face_modeling_by_PhungDinhDzung.htm