I found a nice tutorial online, thought I'd try it, but it requires a 'combustion' environmental effect, and I can only find fire effect, fog, volume fog and volume light in the rollout. I tried Max 8 and 2011, neither seem to have it. What gives?
Came across it, seemed like something that would work well for an in-game billboard single plane particle animation, planned to change up the colours to make it look like an electric spark. Was supposed to be a half hour distraction initially
I also thought that the settings for 'fire' looked very similar, but I have a feeling that the effect created there drifts up instead of out, like a real flame. I think I've used it before...
Yeah, I've played a good bit with Blenders fluid stuff, tis awesome, and watched a lot of documentation for fume, also great, this just seemed like a nice little touch I could add to an almost dead mechanical enemy in-game
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Maybe you could explain a little what the effect is supposed to do?
I am basically trying this tutorial: http://www.3dm3.com/tutorials/explore2/
You'll be able to see what I'm looking for from the pics hopefully.
TBH though mate why are you messing with 10 year old shite like this. the result is shockingly bad.
If your just making an element why not take a look at blenders smoke/fire system.
[ame]
or if your feeling wealthy theres afterburn and fume.
I also thought that the settings for 'fire' looked very similar, but I have a feeling that the effect created there drifts up instead of out, like a real flame. I think I've used it before...
Yeah, I've played a good bit with Blenders fluid stuff, tis awesome, and watched a lot of documentation for fume, also great, this just seemed like a nice little touch I could add to an almost dead mechanical enemy in-game