hi goobs,
tsk, tsk.... UDK April/May is giving me the same BSP shadow artifacts. Static meshes light normally, but bsp lightmaps turn out blobby/random, and also as seen in the image below, artifacts occur where there are edge loops in the BSP.
increasing the lightmap resolution creates even WORSE shadows, huge black artifacts randomly.
anyone know what could be causing this? I'm not really sure on troubleshooting, any help would be great.
thanks!
Replies
Maybe give a try at a terrain ground or full static meshed ground, since it seems flat, shouldnt be a problem.
Like Xendance said the lightmap res you set on BSP is the reverse of what you think, setting it to higher numbers will decrease the quality. A setting of 8 should get you pretty good shadows, although you might want to pick and choose which surfaces you set to higher res.
I thought only BSP or terrain could be ground floors in UDK? ( or at least that was the case back in the day )
Has this changed? A static Mesh ground is fine?