I started working on this a while back, and picked it back up this week. The concept is by a friend I went to school with
http://www.mandyjames.com
I've roughed out most of the body, I'm starting to put in more detail now, beginning with the leg.
I haven't done any personal modeling in a long long time and haven done a character for years, so I'm trying to see if I can still model the same as before.
Something I'm trying to work on right now, is keeping my work clean since I'm aware it's something I have trouble with.
This is the high res model which I'll be baking onto a lower resolution. I may bring this into zbrush later to add more detail.
Critiques and comments are very appreciated, about the piece itself or the process in which i'm doing it. thanks!
Replies
I have a question about the details I'm doing on the hand. Is the lowres geometry I'm using to get the result in the high res, the best way to do it? or is there a better solution? the way I did it feels a bit sloppy.
This preview modes in max 12 are awesome.
but...does anyone know of a way to revert the user interface to something more like the ones they had in max 9?