Totally agree with dustinbrown. It looks like he can get away with being made a good bit taller and thinner. Also, in the concept his hands look at least the same size as his head if not bigger. I think the hands in your sculpt look a decent bit smaller than that.
Thnx guys.
-taller
-less bulky in the chest
-slightly larger hands
Think it looks more like the concepts proportions.. might push the height a little more after seeing it next to the prior version.
What's up with the man boobs? :S
You can keep keep the muscles, he only needs to be fit, like Bruce lee for example.
Also his waist looks a bit alienish right now, It kind of reminds me of the Slim Tall guy from Aphex Twin "Come to Daddy" Music video :P.
Nice, much better, you should define more all his muscles, you must think that a very skinny guy but with good fast muscles has almost no fat under his skin, so all the muscles and fibbers gets much more notorious.
Never wanted to go into too much detail with the body sculpt.. Just wanted to have a nice base to work from.
Pushed the proportions more with longer torso, longer legs and slightly longer arms.
Also blocked in stuffz, not sure what the backpack should eventually look like.
the style of creases between the shirt and the trousers seems too inconsistent, the trouseres seem to have sharper, more stylized edges and creases but the shirt looks more realistic, looks nice overall though
I agree a bit you'll probably have to do some minor proportion tweaking to match the Brink Style.
But! What interests me the most are the various straps you have on the pants, such as the belt loops and buckles. Are these all sub tools, or sculpted onto the model? They are all really well done!
If they are sculpted, what brushes are you using? And are you applying the use of heavy masking?
Thnx all! especially sahib :P
Texturing isn't my strongest area... so It will take a little longer to complete to a nice standard.
I'll get around to adjusting the pose and such when I've got the textures done.
It would be advantageous to make his head a little smaller, his shoulders a little broader, his waist a little narrower and the folds of his pants somewhat more exaggerated and angular. Generally, the slightly exaggerated nature of everything is what makes Brink's style what it is.
Looks cool though. Pretty close!
side note: It's weird to see my gym shoes in other peoples' personal projects.
Replies
Apart from that it looks very good.
A game made by Spalshdamage
-taller
-less bulky in the chest
-slightly larger hands
Think it looks more like the concepts proportions.. might push the height a little more after seeing it next to the prior version.
You can keep keep the muscles, he only needs to be fit, like Bruce lee for example.
Also his waist looks a bit alienish right now, It kind of reminds me of the Slim Tall guy from Aphex Twin "Come to Daddy" Music video :P.
I wish youd push the proportions even moar!!!!
Pushed the proportions more with longer torso, longer legs and slightly longer arms.
Also blocked in stuffz, not sure what the backpack should eventually look like.
Started detailing. Upper body is still early.
No crits from me
I agree a bit you'll probably have to do some minor proportion tweaking to match the Brink Style.
But! What interests me the most are the various straps you have on the pants, such as the belt loops and buckles. Are these all sub tools, or sculpted onto the model? They are all really well done!
If they are sculpted, what brushes are you using? And are you applying the use of heavy masking?
Couldn't help myself:
@Crazyfingers Typos suck! :poly124:
@Damytria Replied to your pm
Update! Almost done with the highpoly, just gotta do a detail pass on the last few areas.
the low res looks sick and the proximity it has to the high is sexy.
But looking at the pose, i wish his waist were tinnier than it is now....arch his back more, add more dynamism to the pose i.e. brink
again, excellent job_jamin
coming out sweet dude
Texturing isn't my strongest area... so It will take a little longer to complete to a nice standard.
I'll get around to adjusting the pose and such when I've got the textures done.
e/removed
Thnx to Kimono for material advice.
Jokes aside, this looks really cool! Great work!
Cap, I'm using xoliul's max shader and no, I haven't tried marmoset.
Looks cool though. Pretty close!
side note: It's weird to see my gym shoes in other peoples' personal projects.