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RTT - Invert Y

polycounter lvl 11
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leechdemon polycounter lvl 11
We use an Invert Y normal projection here at work. I set my nVidia tools to Invert-Y and xNormals already inverts Y by default. When I bake out of Max, it's always un-inverted. I can set it in the RTT Projection options ("Down/Up"), but I have to manually set this everytime I bake a new map. Is there a place I can set this as a default? Additionally, is there a way to set the Normal Map modifier to be "Flip Green" by default as well? Really obnoxious, seeing as how I have to do both of those for every model and texture I work on.

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