Hey guys.
I think this may be easy to solve, or i've been racking my brain for too long over this and the answer is right infront of me :poly142:
I want to use 3 512 textures, tiling in each material ID (1, 2, 3, horizontaly) the white lines devide each 512.
What is a quick way to solve this issue? How would i go about the UVW's and get an easy tile for each Mat ID.
So far, im planar mapping individual and equal poly selections and offsetting. This is a pain in the ass. I will have to do this several times for each material id, line up the UV and rinse repeat.
Please help!
![helpcs.jpg](http://img202.imageshack.us/img202/9867/helpcs.jpg)
Replies
If this is a poor or there is a better process for this situation please let me know!
Or if you have any good tips/tricks for tiling textures please share.
(the textures im using here are placeholders)
opps yeah i would use the UVW Map modifier instead of trying to do it manually in the Unwrap UVW modifier
Also huge to tiling textures is UVW Xform; you can mathematically scale or shift your UV's. So if you later change one texture to be, say, 256 instead of 512, you can just set the tiling to be (0.5, 0.5) and offset (0.25, 0.25), and it'll line up again.