Right so I probably should of done this quite a while ago, but what should I put the unit setup and system units as in 3DS Max so it can be used in game engines?
I have set the Display units as Centimetres but I am not sure what to set the system units to.
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Sorry If I am sounding quite.. Silly, but I prefer to sound Silly and actually get it right.
You could make a box and say: "hey this is now 1*1*1 meters/inches whatever" and the UDK shows its 50 UU for example. This would be the scale you want to work with.
The box could be somewhat smaller and you can still say it´s 1*1*1 meters/inches but then the udk says 1m = 20UU.
why not export some boxes of known sizes and check out how big they are ingame.
SpeCter: Yes, I know that but what I want to know is not the display units but the system units. Display units mean nothing if your system units are wrong.
Maybe I am being a bit too vague? I know that the generic units and UU units are probably the same and that it changes from engine to engine and from game to game but what I want to know is if I have my system units set to 1 inch where as 1 UU = 0.75 inches will that mean that my model will be 25% bigger than the next guys?
In case it helps anyone:
max default 'system units' is inches.
max default 'display units' is generic.
Ideally never change system units, and only change display units if you have to! In the office we have many warnings and suchlike to prevent inadvertent fiddling. IT's just easier that way.