So i was looking online for training on modeling/texturing/etc for games and as far as i could see, eat3d is the only source for that? i guess i could use the other general or film related training for games as well, but i want to learn more about modeling specifically for games and texturing i feel like i know how to do these things but without being aware of what the "limitations" that doing it for games are.
Can anyone help me? even if its recommending a book, for video compositing we have "the art and science of digital compositing" is there a "bible" like that for game art?
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