Hi everyone!
New here! Not really done any modelling in the last year, and pretty new to high poly and subd modelling altogether but would appreciate input on what I've got so far.
I'm working on a Battlestar Galactica mod and thought a nice warm up piece would be the Galactica's turrets. Not going for 100% accuracy on this one but would like it pretty close. Still got to detail the cockpit and rear of the main body, as well as some of the 'arms'.
When building the low poly mesh, do most people use retopology tools on their high poly, or build a new mesh from scratch?
Also, what method would you guys use for creating the panels on the main body of this if it was subd - I've been exploring a few different methods but the mesh started to get so dense that I switched to floating geometry.
Any input would be appreciated!
Cheers,
Bri
Replies
C&C welcome!
Cheers,
Bri
Will address the other issues you highlighted jmt, thanks!
Trying to find a balance between a good model and a low poly count, keeping in mind there will probably be 8 of these on screen at any one time is tricky for a newbie!