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LK - Ace - Shaders

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

I decided to release my own created shaders which I'm creating for Max at school, also, I'm kind of a lazy person who doesn't want to export his models since...well...I'm lazy...I know, paradox at it's finest, creating shaders to avoid something else which is easier to do, awesome idea.

I know everyone uses their own Shaders in Max or export to UDK, and even Marmoset, but I still would like people to take a look at my shader and tell me on how I can expand it and improve it, or what they would like to see, this isn't meant to be a game shader which is optimized, although it could be, but a presentation shader of sorts which people can use to show off stuff, and maybe create animations even out of it...you know, if you're lazy and don't want to wait rendering stuff (which again, I hate doing...I know, I know...). Please note I use a plugin called ShaderFX for Max, I don't write code, it's kinda like the Material Editor for UDK minues a few nodes, plus others. So if you're intersted in modifying my shaders, I suggest you download ShaderFX and take whirl with it. Yes, I also did include my SFX files for that reason, so I really do hope people look at that also.

I would like to thanks Xiouli, Ben, Kees and everyone at 3Point for inspiring me to create my own stuff. You guys are awesome.

Currently, the shader isn't much, should be useful, and if you guys have feedback on how I can expand it, would be great and MASSIVELY useful. Other then that though, on we go.

=Download Link for Shaders: http://www.mediafire.com/?g915i80z2uocehj
*Includes a ZDepth Shader

=Download Link for Sample Mesh and Textures: http://www.mediafire.com/?ozjc60d9zbe20pc

=Future Plans: (as of June 09, 2011)
*Organize Shader more and finish layout basics
*Recreate Shader under Advanced Material (Giving user control on Attuenation, Diffuse control, etc...)
*Add Alpha Slot
*Add Support for Alpha slot through Master RGB Channel
*Add Boolean controls to enable/disable textures and Cube transformations
*Organize Future Plans (hearout comments)

=Refernce Thread on which got all this started: http://www.polycount.com/forum/showthread.php?t=85504

Cheers to all, and ciao!

A quick bunch of pics with a horrible light setup, oop, sorry guys, will make better ones soon, me promise!

unled1rf.jpg unled2xi.jpg
unled3hb.jpg

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