Hello everyone,
As a student, we have to present one high poly vehicle as an assignment and for our future 'demo'.
This is pretty much my first high poly of that complexity/size. (Yeah, I did a fire hydrant like everybody
)
This won't be baked so I'm just focusing on the HP, at least for now.
C&C Appreciated
Replies
These were my main references for the general shapes and placement of accessories.
A few parts needs to be redone (Windshield, Differential Gearbox, etc.)
C&C Appreciated on the model and on the frame!
A few things needs to be fixed, and some parts are missing, but here's another angle.
Thanks for the comments!
Any suggestion is welcomed!
great progress on this, my only crit is your edges are SUPER TIGHT, and your angles are really sharp. you might want to exaggerate them cause if you bake this down it's gonna be a headache.
Good Job, so far, Dood!
This was done for our highpoly 'class' so baking wasn't really in my mind for the modelling part.
I'll probably re-work these edges anyway just to get more variation and some shadows.
I'll probably bake it anyway next semester
http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
I'm trying to render with your link Noors, merci!
Should be up by the end of the night hehe.
I can't get my shadows right. If my shadow casting light is in another mod than Shadow Map, I get glitches everywhere. And even with Shadow map, I got glitches.
Anyway, hope it helps seeing more the shapes.
Looks great, awaiting textures.
I agree about these holes, but the thing is I boolean'd a cylinder into it meaning my mesh now isn't really work-able.
I'll try posting some wire later today to show what I mean.
I kept the barrel before the booleans though, do you guys have a better way to do it to suggest?
Thanks!
Suggestions?
Just my suggestion (:
Do you plan on modeling the holes in your lowpoly as well? Holes in high = ray projection errors when baked. This would be better done with capped off holes, and the easiest solution would be to float the holes.
something like this:
Yeah I should've used floating geo, I need to develop that reflex more ^^
I tried modelling with complete holes to get a good looking high poly (For school) but I'll redo it right now
Btw : Your thread about normals is amazing. Should've read it before starting this project!