www.benjaminhall.carbonmade.com
Please tell me what you think of the content I've got on here, plus any comments on the way it's laid out etc. Be brutally honest
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I'm not sure about the dorky sketchbook scans I've got on there. I understand it's important to demonstrate artistic ability in a portfolio, but I feel I need something that doesn't look half-assed... some high quality life drawings (this will happen eventually, I'm taking a life drawing class in a few months)
Any ideas of what I should take out/leave in/add to it would be appreciated.
Thanks
Replies
A good rule is, if you think it's dorky, others will too, so only put work in your portfolio you think will sell you at your best.
Hope that helps ^_^
Here's some suggestions :
- Marmoset Toolbag
- Xoliul viewport shader
- 3Point shader
- Unreal Development Kit
I also agree with the above post about rendering techniques
Tenchi that's very true, I've been meaning to re-render that piece for ages. But the fact that it's a Digital Tutors tutorial piece makes me think I should get rid of it, I'm afraid people will recognise it :poly122: I'd better make some modifications too!
megalmn thanks for those links - I've just started using UDK, but I have been meaning to get Marmoset for rendering purposes! It looks great.
Ryper that's a good point, thanks.
do you mean the actual model came with the tutorial or did you just used the same car/blueprints as the tutorial?
I guess if I retopologised it, baked it for game-ready and made some original textures it would not be so bad. Okay that's going on my to-do list!