www.benjaminhall.carbonmade.com
Please tell me what you think of the content I've got on here, plus any comments on the way it's laid out etc. Be brutally honest
I'm not sure about the dorky sketchbook scans I've got on there. I understand it's important to demonstrate artistic ability in a portfolio, but I feel I need something that doesn't look half-assed... some high quality life drawings (this will happen eventually, I'm taking a life drawing class in a few months)
Any ideas of what I should take out/leave in/add to it would be appreciated.
Thanks
Replies
A good rule is, if you think it's dorky, others will too, so only put work in your portfolio you think will sell you at your best.
Hope that helps ^_^
Here's some suggestions :
- Marmoset Toolbag
- Xoliul viewport shader
- 3Point shader
- Unreal Development Kit
I also agree with the above post about rendering techniques
Tenchi that's very true, I've been meaning to re-render that piece for ages. But the fact that it's a Digital Tutors tutorial piece makes me think I should get rid of it, I'm afraid people will recognise it :poly122: I'd better make some modifications too!
megalmn thanks for those links - I've just started using UDK, but I have been meaning to get Marmoset for rendering purposes! It looks great.
Ryper that's a good point, thanks.
do you mean the actual model came with the tutorial or did you just used the same car/blueprints as the tutorial?
I guess if I retopologised it, baked it for game-ready and made some original textures it would not be so bad. Okay that's going on my to-do list!