Hey there polycount,
So I'm currently trying to get better at texturing and materials and it would be sweet to get some feedback on them as I do them in one thread:).
Ill start out with these,
this one is my result of that popular tutorial
here I tried to apply the techniques I learned from that tutorial on something random
and finally a random block thing I made to test out materials, in this case metal
also,
if you could check out my new portfolio in my sig and give some feedback that would be great:thumbup:
Replies
Thanks for the great tips!
I actually had spec maps on those :poly136:
but they were not configured correctly, I don't know why I didn't show maps.
separating the uv's made the normals much better!
so here we go,
here is the metal block thing, Getting better?
diffuse
normal
specular
and I bumped up the spec on that crate and removed some lumpy crap off the normal
here is marmoset
and udk
diffuse
normal
specular
Thanks alot for the kinds words and help!
if you want to see sheets just ask
Made my first modular set from the 3D motive tutorial, but thats not to interesting I guess so no pic.
I managed to get that circular part looking correct on the block but I seem to have deleted it
here is a very simple panel thing
A whole bunch of paper airplanes for an iOS game
a city for another iOS game in development
diffuse only, one object
Mall level same game
diffuse only, one object
first handpainted object 350z, diffuse only
and lastly a high poly katana for fun
Thanks for looking!
-mike