Starting to update my website with new updates from rift. still collecting and organizing my files. Going to updates this by batch. starting with some assets render in Marmoset, next will be some screencaps in game. I had some ready but we got new lighting and rendering tech at the studio, so i want to go and recapture my screencaps. feedbacks are always welcome
But Daz, I thought you loved all those interesting shapes!
Large dick and balls shaped monument, crazy phallic monster thing, scary wab tree with teeth...
Super solid work, going right into the inspiration folder. If I had to complain (and it's being nit-picky) I'd say everything is pretty monotone, with the exception of the second to last bust. That could just be the art of the game, but that's what stands out to me. Great artwork though!
this always confused me when i saw it in-game. copper oxidises and turns green, which is fine. except the majority of the oxidation on your model appears on exposed, raised edges. where it would be much easier to scratch/polish off. it would look more real if the green were left to the recesses, and "splotched" over some of the other areas.
some more updates... taking longer than expected. This is mostly the defiant city hub in rift call meridian. Build 95% of whats there, minus some crates. this is ingame screenshot, i have to admit, it isnt marmoset or crytek:(.We used the gamebryo engine. crits are welcome!
thanks! glad you like it. posting some zbrush renders. I think i need to rerenders these when i am uploading it to my site. Just gathering a bunch of them for the time being. looking back at this, i really need to get the separation better on some of them.
What a great thread! I spent a time looking and learning.
Maybe not the most original stuff around, but great technique and coherent concepts.
Have you rendered in UDK (environs, of course)?
Last batch of of zbrush renders from rift. One batch of of ingames captures and I am done as far as Rift related stuff goes. going to start a personal art dump soon. Thanks for the feedbacks!
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Looking pretty hot otherwise
Marmo really makes the stuff look nice. I need to get around and do some of mine too.
You should post all your gorgeous highpoly stuff too!
*Reports Chee to HR*
Looks badass man!
I need to do this for my character stuff!
Very Creative!
Damn dude see! All we mostly get is " Its Crap "
Large dick and balls shaped monument, crazy phallic monster thing, scary wab tree with teeth...
Great stuff, Chee. I always hated having to re-tune stuff for different renderers, but these look really nice in Toolbag.
amazing materials and... well i love everything i see.
thanks for sharing!
RIFT...WIN
this always confused me when i saw it in-game. copper oxidises and turns green, which is fine. except the majority of the oxidation on your model appears on exposed, raised edges. where it would be much easier to scratch/polish off. it would look more real if the green were left to the recesses, and "splotched" over some of the other areas.
why are you sorry? If anything you should be sorry for not bumping it every 5 minutes until it gets stickied, or "sticky" at least.
ewwwwww.
@almighty_gir- didn't even realized till you pointed it out. thx
@darbeenbo- um.buy the game and see haha
@ Anuxinamoon, daz,haz,haikai- haha,i should had made a rift dump instead...
@Joshua Stubbles- it does look monotone. trying to be more aware of it for future asset. thx
only made the door
Love the game as well
Post more!
but lots of T+A right?
Maybe not the most original stuff around, but great technique and coherent concepts.
Have you rendered in UDK (environs, of course)?