I've been sitting on this model for about 4 months. I need to get high detail sculpts on it and get it textured. I've laid down all the UVs for each part, So I can work in Zbrush or CS5.
I'm thinking do most of my base textures in zbrush, then do some fine texture detail in CS5.
Then go into topogun to remesh, and bake the normals, AO, and color texture.
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What kind of polycount should I be looking at with this thing?
I think the DshK in Metro 2033 is under 2.5-3k, and it's the best damn looking depiction of the gun I've seen in a game.
Actually, on closer look, it's probably closer to 2 or 2.5k (not counting the searchlight and temp gauges some of them have mounted). Not sure what they may have used on it in the way of tessellation mapping, I know Metro has that capability and uses it on some assets in DX11 mode. I think they may have also snuck in a higher-poly hero version for a couple of setpieces, like the Nazi railcar chase, Cursed Station, and a few other spots.