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Spiral Game Studios Recruiting Thread

SGS_Hiring_June2011.jpg


ABOUT SPIRAL GAME STUDIOS
We are currently housing over 20 ridiculously brilliant minds. Through hard work and immortal deadlines we are now able to bring even more souls in to our halls. You can learn more about Spiral Game Studios at:
http://www.spiralgamestudios.com


ABOUT ORION: PRELUDE
ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at:
http://spiralgamestudios.com/games

STUDIO / SALARY:

PROGRAMMER (UE3 / UDK)
Application must include:
    -Strong familiarity of UE3 / UDK.
    -Resume / CV.
    -Familiar with A.I
    -Gameplay Programming
    -Playable prototype / game build.
    -Example videos / code.
    -Amazing social skills.


    TECHNICAL ARTIST (UE3 / UDK)
    Application must include:
      -Resume / CV.
      -Strong familiarity of UE3 / UDK (Material Editor, Kismet, Cascade, etc).
      -Ability to rig static meshes (characters, dinosaurs, weapons, etc).
      -Strong organizational skills.
      -Amazing social skills.
      -Examples.


      GENERAL 3D ARTIST (UE3 / UDK)
      Application must include:
        -Resume / CV.
        -Must be able to create next generation characters, weapons, structures, environmental props, etc.
        -Familiar with SpeedTree.
        -Familiarity / prior use of UE3 / UDK.
        -Hard-surface & Organic.
        -Amazing social skills.
        -Portfolio.


        SGS_Media_June2011.jpg

        REMOTE / FREELANCE:

        (1) WEB PROGRAMMER (HTML, CSS, PHP)
        (2) UI / FLASH / SCALEFORM ARTIST
        (2) LEVEL DESIGNER
        (1) 3D WEAPONS ARTIST
        (1) 3D VEHICLES ARTIST
        (1) PARTICLE EFFECTS ARTIST (CASCADE)
        (2) 3D ENVIRONMENTAL ARTISTS
        (1) VIDEO EDITING & EFFECTS
        (1) AUDIO - GAME EFFECTS
        (1) AUDIO - MUSIC / COMPOSER


        HOW TO APPLY
        Gather all required materials and send your application to [ jobs@spiralgamestudios.com ]. *For the subject simply put the job title and nothing else. *All applications must include the listed materials to be considered and evaluated.


        WHAT ARE SOME GENERAL GUIDELINES?
        -You must be awesome.
        -You must be awesome at what you do.
        -You must love dinosaurs.


        SOME MORE INFORMATIVE BITS:
        Digital Paint Software - Photoshop & Zbrush
        Modeling Software - 3D Studio Max 2010
        Animation Software - 3D Studio Max 2010

        Replies

        • MLavine
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          One of our biggest updates was just announced. Enjoy the new additions. Also, keep sending in those applications.




          Upgrade… Complete!
          Sit down. We have some rather large announcements to thrust upon you. ORION: Prelude just got that much crazier.

          Upgrade_001.jpg

          When working with dinosaurs it is one of your most important priorities to ensure that they are happy at all times. Well, they had a few demands - and we’ve granted them. This includes bigger worlds, destructible elements, a larger player-count, bots AND flyable vehicles. Now let’s take a deeper look.



          BIGGER WORLDS
          We’re not kidding. Some of the largest levels in ORION: Prelude are now… well, larger. Not only are the actual playing areas significantly larger, but so are the landscapes in the distance. We’ve put together a comparison at one of the more famous internal maps - Incursion.

          Upgrade_005.jpg



          DESTRUCTION
          Yes, you’ve read that correctly. Destruction - like Battlefield. We are going to be utilizing NVIDIA’s APEX Destruction technology. Want to see rock chunks get obliterated? Want to see tree parts shake and even fall off when a T-Rex smashes a player or vehicle into it? Then ORION: Prelude is the place to witness all of it.

          physx_small.jpg

          Destruction, much like most features in the game, will be allowed to be turned both on and off. We will be displaying our use of this technology later this year.



          LARGER PLAYER-COUNT
          While we never formally announced an “official” player count previous to this post, our previous internal goal was 24 players. We have now since then upgraded that number to 32 players.



          BOTS
          Upgrade_003.jpg

          “Will it have bots?” - This is always a concern for any game, especially a multiplayer-focused shooter. We are proud to say that yes, ORION: Prelude will be shipping with bots. Our lead programmer actually focuses in Artificial Intelligence and we are going to deliver worth-while opponents for you to destroy both offline and online.



          FLYABLE VEHICLES
          Upgrade_002.jpg

          Yes, you read that correctly. We are officially announcing the inclusion of flyable vehicles. With the larger map additions it only made sense for us to allow fans to recreate their favorite Top Gun dogfighting moments in a universe filled with Dinosaurs and dudes with Jetpacks. Each team will feature one distinctive flyable vehicle addition to their arsenal. We will be showcasing footage of them in-game later this year.



          INTERACT WITH US
          Want to ask us a question? Want to demand a feature? Want to tell us your favorite dinosaur? Then do it! Join us in the Spiral Community and interact with us. Not only do we listen to what you want to have in the game - but it’s also a great way to get into the PC Multiplayer Beta. Join now:
          http://www.spiralforums.com
        • almighty_gir
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          almighty_gir ngon master
          where is your studio based? it's not listed anywhere on your site.
        • Jean77flip
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          Hi guys. I'm based in NYC.
          Nice to meet you.

          Are you open to me working remotely?
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