Here's my Brawl entry. I didnt get to make the deadline of course, but i'm still goin to try to finish it up regardless.
Still going to spend much more time on the face texture.
The render is from the UDK static mesh viewport. I'll probably put the final piece in marmoset.
enjoy
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Now i just have to combine them.
Look at the specular highlight at his leg - it seems that the surface is clear and metallic, when diffuse suggests very rough and used one.