I don't post in this section as often as I would like. But here is an environment I've been working on. I have really gotten into hand painted textures the past couple of years but I've mostly been doing quick props instead of full scenes. So I wrote down a list of about 5-6 environments I would love to make in a hand painted style. The iconic sword in the stone was at the top of my list. I'd like to make the other scenes I wrote down, but I'll take it ones step at a time. BTW, I used Unity 3D as the game engine.
Additional scene views.
Thanks for checking it!
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The scene is also cool, especially the trees (could we see some wires and/or flat textures ? :poly142:).
But somehow I don't dig the grass (billboards planes) and leaves that are going down the rock from the tree.
I think they are too bright, the difference between the rest of the scene is too sharp, especially in the second shot.
The planes are all turned the same way (I understand that's because they're supposed to come out from the cracks made by the bricks on the floor) and are very similar each other, same with the leaves that pops too much IMHO.
Also, I didn't clearly see the sword at the first glance. I wondered where was the sword at the first glance, maybe the glow is too strong ?
Otherwise, very cool, I like it a lot, especially the trees. Can we see close view of them ?
Handpainted rules :poly124: Keep it up ! 'Will look for your other handpainted stuff for sure.
:thumbup:
I agree about the "metal rocks" and the sword.
That yelow light on the left looks the focal point in my opinion. I barely see the sword.
Maybe some fog and a warm glow on the sword would help. Just an idea.
It looks like you are using unity...Are you using color correction and lightmap? Or you did that just using standard lights?
I updated the first post with new images that include some changes you guys suggested. I toned down the lamp light, also toned down the blue glow around the sword and made the sword glow with a slightly warmer color to make it pop more. I also soften the rock texture a bit to make it look less metal, but I didn't have a lot of time to tweak that last night.
Fabrio - The lights are all baked in Unity. I just left them in the third image to show how I did my setup.