Hello,
My name is Catalin and I'm drunk right now, cheers, so I'll be posting some of my work on this thread for my first environment project. Life on earth is deemed uninhabitable
again, so a Wall-E like robot is trying to clean it by finding all the strawberry jam's in the world and the humans left on the planet found a new delicious food source, a miracle food of high-energy "Humans". The fictional ending of earth has been around for ever, and in turn nut - job people start talking about an apocalyptic ending of life as we know it on planet Earth.
So enjoy and I'm open to suggestions.
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It seems like you have caught onto an idea that engages you, but the problem will come in a few days when you realise how much work their is involved. I recommending blocking out and structuring your project to help you finish it.
this might work to help you setup a camera to your reference so you can block everything out and get the proportions
I don't think thats exactly what Ichi is saying (I could be wrong, so just take this as a separate crit if so), You are putting a whole lot of detail into object that are far away, for example, the water tower, your model has plenty of detail in there which when on screen and placed as it is in your reference, you are going to see non of it. The same with the detail on the fire escape on the building, most of those rails could easily be textures at that distance.
The whole reason for doing this, despite you being able to do better, is to save you time and eventually resources. You've picked a big scene, so go easy on yourself and cut corners everywhere. As for some of the buildings in the background, just use billboard textures or extremely low poly models.
A very rudimentary block out, i cant set the camera, to get the good angle as in the concept.
I forgot to say that i might integrate a part of it in game :P as an exploration zone
"sorry forgot to mention that"
I think i nailed the dimension right. Where can i download a mock-up man whit Unreal character dimension to import in my max scene?
I also want to know, I have no problem exporting a scene as an .fbx file from UDK, however it doesn't seem to export the character even if I've placed it in the scene and chosen to export it
1.8m
0.4m
0.4m
Don't know which one to use
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Some render learning.
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Any good tutorials to render the glass well with mental-ray?
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