So for the past few months I have been cranking through a handful of books for modeling and I think I am ready to challenge myself to try and crate my own scene.
These are a handful of pictures for references I will use.
My idea is to create this old church and grave yard with an old worn picket fence to hold everything in. The scene will be at night lit by a full moon, a lot of creepy candles, and a camp fire or two. On the inside of this seemingly abandoned church will be this crazy active Satan blood cult filled with skulls, pentagrams, and sadistic altar as the focal point. I plan to put this into UDK.
I want to create the outside assets first so I started with the picket fence.
So the main thing I struggle with is UV mapping. What would be the best way to create good UV maps for this style of fence? Do I need to map each individual picket post or can I combine them at all? Also for the low poly version what would be a good way to cut polys off the top detail of the fence but still make it look good.
Thanks for any help and critiques. I hope this turns out well.
Replies
@marq4porsche yea I have some sketches on my pad but don't have a scanner so I will redo them in photoshop if needed. I thought the style of the picket fence was cool but do you think I should go for a more simple style like of picket fence?
UDK blockout
High Poly
Low Poly
Low Poly Wire
The left section is almost 900 tris, the middle sections are about 800 tris, and the broken sections are about 750 tris.
Any tips of getting a normal map out of my highpoly? I use Maya and from the books I have read they do not explain in depth step by step how to create a quality normal map from the high poly version. Does anybody have a good method and/or tutorial they could show me, thanks.