Recently graduated from Ringling College of Art & Design, and now the job hunt begins!
I know I need a lot of polish and probably a some additional new stuff in my portfolio. Feedback is appreciated.
Feel free to crit my website as well, though I'm pretty noobish at web stuff so if you're going to suggest major changes, it would be most helpful if you could point me towards tutorials on how to do the thing you're suggesting.
http://www.tonysladky.com/
In terms of the sort of jobs I would be looking for, I really enjoy Hard Surface modeling and texturing. Going really low-res isn't a major problem for me. In a perfect world, there'd be a listing somewhere for an entry-level Sci-Fi vehicle artist, but I haven't seen it yet, so I'm working on broadening my horizons. I've got an environment and a weapon in progress, but neither is really ready to be shown off yet.
Replies
Because you made the images so huge I can already spot a ton of errors in the bakes in your textures, and a few odd choices in topology for your low resolutions.
A quick way to do this in max is
clone the object, go to material editor, click on wire frame darken the wire frame to whatever color u want.
Apply the material to the new cloned object then use a push modifier on the cloned object enough to where it pushes outside the original object, render and see until you get what you want. That's a quick and dirty way of doing it.
Second, you need more work. As of right now I have no idea what you want to do.
The side text that seems to be blog entries is confusing as all hell. Just show me your arts,,,
The font isnt working for me against those colors on your site. The site right now feels like a bit of 1997 geo cities to it. The presentation is lacking right now.
Give a nice 3 point lighting setup to show off your models. They feel extremely flat and dull right now, put them in a scene, create a scene or two.
That's all I've got now.
You need to make proper high-poly models and bake your normal maps. What you have now is not good.