Hello,
I am a big fan of light linking in maya. I was just wondering if people know of something similar in udk?
I checked a few places and googled it, but nothing too relevant. The only way i can do something similar is to use point lights with little intensity or spotlights. Is this the way most people do this?
Thanks
Replies
What you want sounds like lighting channels. Have a look in the properties of the light and there's a drop down called "channels". If you set your light to only use one of the extra channels (eg: custom_1) as well as the existing channels it'll only affect objects that have that channel enabled. You need to set this channel in the object you want it to affect too.