Hey guys! I know it's been a while since I've posted anything (my last thread isn't dead BTW, it's just on hold
), but I've been quite busy working on a few projects.
Anyway, this is my latest enviroment. It's not done yet, but it's in the final stages, so I thought I'd post it here for any suggestions you might have. It's inspired by an oil painting of Craig Mullins' (
http://www.goodbrush.com/), although it's not meant to be an exact copy.
Here's the concept:
And here's what I have so far:
Things I still need to add/do:
- another type of plant, to cover the middle space between tall and small plants
- doors for both floors
- stairs, so you can actually go upstairs
- water for both fountains
- another table and another chair, made out of forged iron for contrast
- the hanging ceiling lamp in the concept
- dress up the second floor
- I'll probably add more ivy as well
- some leaves on the ground
Commments, critiques and suggestions are all welcome
.
Replies
Working more blues in to complement that hot sun, as in the painting, will make this pop more - you've already done this to some degree but I think it could be pushed more. The green could also use more saturation. The painting has some really wonderful color balance to it which isn't quite there in the scene yet.
For the middle height plant you could make some sort of heliconia type plant. The plant itself would give the sort of coverage you may want, and you could introduce a few flowers if you wanted to add some colour.
But I like the scene overall.
Amsterdam Hilton Hotel (very unusual nickname BTW ): I'll see if I can add a few decals, but the high frequency might actually be bad .jpg compression . Plus, I've sharpened the images a little and now that I look at them they do seem a little weird.
I know exactly what you mean about the colors. I've tried playing with the lighting before, but I never really got it right. I'll keep testing it though, since this is not yet final. Thanks for the suggestions.
m4dcow: Here's the reference I was using for the palms : http://dl.dropbox.com/u/5534443/WIP%20-%20Inner%20Courtyard/350860722_d8190e99e7_o.jpg. They seem pretty straight in that picture. Also, I didn't make them so white because I reallt have no idea if that's how they are in nature or if they just painted them white. They seem artificially white to me. Also, I'm going to be using a monstera plant for the middle ground. They have them all over Havana. I've looked up the heliconia plant, but monstera seems to be a better fit. Thanks for the input.
Cordell Felix: Thank you.
Tokoya: Thanks, I tried to refrain myself from damaging them too bad .
Walrus: Thanks for the comment. I'll probably get some decals in there by the end. The doors and plants should also break up the tiling and make it more interesting.
Thank you all again for the great suggestions and comments.
Limesimme, here are 2 shots from UDK in wireframe mode, but there's not much to look at, since there's quite a lot of vegetation and you won't be able to distingquish very well between the objects. I'll post some individual shots of the props along with the next update.
http://dl.dropbox.com/u/5534443/WIP%20-%20Inner%20Courtyard/wires_01.jpg
http://dl.dropbox.com/u/5534443/WIP%20-%20Inner%20Courtyard/wires_02.jpg
Locater16, CryEngine's SSAO is definately much better, but I'm not going to use it anytime soon, since the editor is buggy as hell. I'm waiting for the SDK to appear sometime this summer :poly121:. Also, I saw a tutorial showing how to tweak the SSAO. I might play with that if I have the time, but for now it will have to do.