Hey there!
Is there a way of having motion blur on the particles in the UDK ?
I get the blur on these particles when I rotate my camera etc but if I stay still there's no motion blur on them
It seems that with a "MeshData" it is possible; but when I create particles with this MeshData thing, I can't see the particles when I "play in the viewport" (but it's ok in the viewport
... even if the motion blur didn't seem to work
)
And by the way, with this MeshData, I can't find how to make the meshes to always face the camera
Thanks in advance.