I decided to work on my first real UDK scene( by real I mean completely or mostly with my own assets) I'm going to use this thread to post my work in progress so tell me what you think!
Heres my reference:
![pokemonsubwayreference.png](http://img830.imageshack.us/img830/9082/pokemonsubwayreference.png)
I'm also using just general real life subway train references as well, but this is my main idea.
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I wasn't sure whether to take the flat texture approach or sculpt the texture with Zbrush or something. What do you guys think would be better. I think for this project this material is fine but I'm probably wrong. = p
Edit: I'm having a really hard time UV/ Texturing this thing. It's jsut the way I Unwrapped it I think. I'm takin' a break.
Here's the result in UDK with placeholder textures:
I circled the problem areas in red. That isn't a problem before I bake lighting.
Is this a common issue?
This is the only way I know how to fix it, im sure there is a better way but this will help.
[ame]