I say go for a broken down/slightly derailed train as well. It would make a great center piece and have alot more opportunity for visual interest. It just seems at this point there is no focal point in the scene. It could help you to tell a greater story as well.
the flowers in the middle seem to be too uniformly spread out... if that makes any sense :S
maybe have a gap where there are none, something to break it up, after all they are not planted there so they don't necessarily need to be spaced evenly down the entire tracks
one suggestion is maybe break up the silhoutte on the roof panels with some destroyed pieces of that ceiling? it'll break up those straight lines...try it out and see how it looks
Composition looks great! Maybe desaturate more the grass because the environment looks dry (like the ground) and to have this green color, you'll need to have water every time to keep the freshness.
I really did want to put a train in here Wester. I might do that after graduation. Running out of time right now hahaha.
I will try to move some of the flowers around near the tracks to break up the uniformity.
Another thing I wanted to do G3L. The broken roof panels might have to wait till after graduation depending on how much time I have. Can't wait till I'm done with school in 4 weeks so then I can actually focus a lot of time into my art. I'm also trying to juggle another environment lol.
The sky seems a bit bloomy, kinda like the game 'Operation flashpoint red river', real sky is rarely that bloomy, but its personal preference I suppose.
Yeah I wanted to make the sky slightly more bloomy than realistic. I want the piece to have a little bit of a whimsical feel. Not a lot, but just enough to make it feel a little different than the real world. Make it a little interesting.
With the vegetation down on the tracks, try placing it in clumps of vegetations that vary in sizes rather than a uniform spread. The platform has it done this way. Doing it this way will give the eye somewhere to go as it looks around rather than trying to find somewhere to go and getting lost.
Good work! As for me I don't like the flowers. I mean flowers gives more romantic atmosphere instead of abandoned. To gain more abandoned feelings I would add some sort of devils guts around and may be an abandoned train a bit further from the station. But I repeat this is only my vision.
Looks great man, I'm really impressed. The flowers turned out great, but I have to agree that you would need some posters or something on the wall. Keep in mind that train stations have always been used as a source of advertising to the public. So even though it's abandoned, it would still have some left behind. great work though
mm, can we have some closeups on the flowers? they look neat although the white ones seem to be the same all over the place. maybe vary their scale some more?
also I don't think you should listen too much to the people wanting to destroy and derail stuff. it'll just look generic. try to push it harder into the style you already got going imo.
it looks cool! Although, those white pieces of foliage. Even tho they look pretty, are making the composition of your shot very noisy. They take the depth away. Also, it looks weird that the smaller foliage closer to the screen casting such hard and intense shadows. Foliage is awesome to use on enviroments. But should be used wisely since it tends to tax the engine more ( since its using the alphas ) Use it manly to ground things, or help the composition of the scene.
For example the foliage on the second level where the train tracks are, its all the same heigth, and the same contrast as it gets away from the screen. So in the end its all the same mass. Foliage grows in clumps. From a technical standpoint, creating an extra alpha with a root texture u can "ground" the clumps. So they dont look like they are floating. Using the same texture or maybe geometry u could add pebbles and around the foliage to make it more believable.And of course, adding trash, and breaking up some of the repeating elements in the background.
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also are you using vertex paint for the cracks and water on the ground or is that just on that 1 set pieace.
the cracks and puddles are vertex painted
it would be cool if you add some more posters on the side
maybe have a gap where there are none, something to break it up, after all they are not planted there so they don't necessarily need to be spaced evenly down the entire tracks
one suggestion is maybe break up the silhoutte on the roof panels with some destroyed pieces of that ceiling? it'll break up those straight lines...try it out and see how it looks
I will try to move some of the flowers around near the tracks to break up the uniformity.
Another thing I wanted to do G3L. The broken roof panels might have to wait till after graduation depending on how much time I have. Can't wait till I'm done with school in 4 weeks so then I can actually focus a lot of time into my art. I'm also trying to juggle another environment lol.
The sky seems a bit bloomy, kinda like the game 'Operation flashpoint red river', real sky is rarely that bloomy, but its personal preference I suppose.
Really impressed with it though, keep us posted!
Yeah I wanted to make the sky slightly more bloomy than realistic. I want the piece to have a little bit of a whimsical feel. Not a lot, but just enough to make it feel a little different than the real world. Make it a little interesting.
also I don't think you should listen too much to the people wanting to destroy and derail stuff. it'll just look generic. try to push it harder into the style you already got going imo.
abandoned != chaos and destruction
Cheers...
I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones.
Reminds me a lot of this:
http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg
lol Amgoz1, that is the painting that inspired this environment
For example the foliage on the second level where the train tracks are, its all the same heigth, and the same contrast as it gets away from the screen. So in the end its all the same mass. Foliage grows in clumps. From a technical standpoint, creating an extra alpha with a root texture u can "ground" the clumps. So they dont look like they are floating. Using the same texture or maybe geometry u could add pebbles and around the foliage to make it more believable.And of course, adding trash, and breaking up some of the repeating elements in the background.
I think ur doing a great job, so keep it up!