Hey guys, I just wanted to share my first ever sculpt created from scratch in zbrush. I have gone for a muscular facial look like superman and kratos from god of war. Please leave feedback and crit the work thank you
1. work from a reference. put it in the background if u need to so you can get it proportionally correct).
2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form.
3. work in perspective.
4. keep it up.
1. work from a reference. put it in the background if u need to so you can get it proportionally correct).
2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form.
3. work in perspective.
4. keep it up.
5. press Local for lastpoint camera view style
6. always put the ears on, even placeholders
7. post your ref, so people can help you more
MoreDread i also just noticed that the nostril are tiny now compared to the first picture. Just spent 5 min changing it back to how the nose looked before
lookin much better. id still say you're working WAY too high. 1.5mil and still blocking the forms in.. u should definitely do that at a lower subd.. it helps. because you're at such a high level, its causing certain parts (cheeks in specific) to look "bumpy"
still in progress at the moment, but i did have a go at creating the eyes and as this is my first time sculpting a head in zbrush I did have trouble creating the eyes. I spent few hours just on trial and error, i tried to approach it from different angles and nothing really worked for me. But in the end i just randomly played around with a few tools and created the eye for the model
typically you would want to have the eye made from a separate object. just a sphere sitting inside the mesh, that way it can also help you shape the model around it.
big improvement to your first few shots... are you going for the cat look on purpose?
let's have a side view, and a perspective shot so we can see if you spent all your time just trying to get it to look right in front view, or you actually did move around and try to get it to look right from all angles (thats what 3d is about, right)
It’s pretty funny how much the model has changed, at first i tried to go for a super man or kratos facial structure but as i continued sculpting different ideas came into my mind. I decided to go with a cat like look so yeh it was done purposely and I will post different angle shots also. Oniram I will defo go back to the eyes, as it was my first attempt at sculpting eyes i don’t think i approached it correctly
Model completed, please let me know what you think guys. Just to remind you i am not a pro at zbrush, this was my first attempt at creating something from nothing so please tell me if this is any good
i think it looks great in front view for beeing your first one.
but it looks pretty bad in side view.. the proportions are all wrong there.
it might not be a bad idea to look into that some more, however fixing it in sideview will probably ruin the front view so it might just be better to start a fresh one and keep in mind to rotate around your model some more.
your call.
I do have to agree with you moredread, tbo i spent the most of my time in front view then in side, i shuould not have neglected it. But for now i will only render this image out in front view, and i have learnt alot through the progress of this sculpt. So for my next work i will defo take time and gather as much as reference as i can to sort the proportions of the entire face.
would make sure to work at as low a division as you can and get those basic head shapes down tight. ^^
Good improvement man and defo hope you do a bunch more, heads ftw
Maybe a couple of skull studies might work for gettin the right shapes for the cranium and the proportions of the face (seems like they'd help, i've got them on my to do list anyways... :P)
Replies
1. work from a reference. put it in the background if u need to so you can get it proportionally correct).
2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form.
3. work in perspective.
4. keep it up.
5. press Local for lastpoint camera view style
6. always put the ears on, even placeholders
7. post your ref, so people can help you more
step down about 2 subds and work from there.
keep it goin.
let's have a side view, and a perspective shot so we can see if you spent all your time just trying to get it to look right in front view, or you actually did move around and try to get it to look right from all angles (thats what 3d is about, right)
[ame]http://www.youtube.com/watch?v=rf8WcSMyPnQ&feature=related[/ame]
but it looks pretty bad in side view.. the proportions are all wrong there.
it might not be a bad idea to look into that some more, however fixing it in sideview will probably ruin the front view so it might just be better to start a fresh one and keep in mind to rotate around your model some more.
your call.
[ame="http://www.youtube.com/watch?v=rzBs3PM2W_4"]http://www.youtube.com/watch?v=rzBs3PM2W_4[/ame]
would make sure to work at as low a division as you can and get those basic head shapes down tight. ^^
Good improvement man and defo hope you do a bunch more, heads ftw
Maybe a couple of skull studies might work for gettin the right shapes for the cranium and the proportions of the face (seems like they'd help, i've got them on my to do list anyways... :P)