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Soldier Game - WIP

polycounter lvl 10
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Memory polycounter lvl 10
Hello! I'm working full-time as a 3D artist in the simulation industry, and in my spare time--I program and do artwork for my little indie games projects!

I'm concepting out ideas for my new game, but I need help where I feel my skills are severely lacking - texturing characters!

PCount has always been my inspiration, and after too many years lurking, I have decided to enroll in Polycount University.

I'm looking for critique and ways to improve, and TECHNIQUE! (that's what I struggle with the most - flow...opacity...do what now?!!)

Maybe I can get the BradMyers82 treatment? (too bad the pics are gone!)

So Here's this (anything subject to change)

Wireframe on old texture =x
wireframe01.png

New Pants
newpants01.png

Wires of that
newpantsuvs01.png

On Mesh
onmesh.png

And here's a title screen/name concept
lescreenz.png


I appreciate any feedback!

-Memory

edit: I realize there isn't much to critique, give me a few!

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