Hello! I'm working full-time as a 3D artist in the simulation industry, and in my spare time--I program and do artwork for my little indie games projects!
I'm concepting out ideas for my new game, but I need help where I feel my skills are severely lacking - texturing characters!
PCount has always been my inspiration, and after too many years lurking, I have decided to enroll in Polycount University.
I'm looking for critique and ways to improve, and TECHNIQUE! (that's what I struggle with the most - flow...opacity...do what now?!!)
Maybe I can get the
BradMyers82 treatment? (too bad the pics are gone!)
So Here's this (anything subject to change)
Wireframe on old texture =x
New Pants
Wires of that
On Mesh
And here's a title screen/name concept
I appreciate any feedback!
-Memory
edit: I realize there isn't much to critique, give me a few!
Replies
Just keep in mind not to be afraid of pushing those values.....