I'm working with my schoolmates to create a small video game, and we need to import animations created with 3dsMax into XNA.
It looks like XNA only takes FBX, with a very strict bone hierarchy. I've done all that, but XNA states it doesn't get skinning data (I used the skin modfier in max if that's any help.)
Any idea ?
Replies
That's really the only thing I can think of, but there might be other funky technical limitations that I don't know about.
I'll try supresing weight zero though.