Hey Everyone !!
Its been a while since I've posted any of my works. Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and major part of texturing and the low res was done in maya and a bit of texture work in photoshop. used Marmoset Toolbag for realtime grabs.
I hope ya'll like it !!
Cheers !!
Beauty shot
Wireframe
Realtime Grabs
Texture sheets
Hi Res posed
Hi res turntable
Link to video
[ame]
http://www.youtube.com/watch?v=vyB2yVh5Zcc[/ame]
Thanks for watching
Cheers
Sanket
Replies
so to speak clearly; the textures and lighting need a loot more colour and contrast. human skin has a lot of variation of colour and I think you could take even greater liberties with an orc. I'm too lazy to get example pictures but just google different animals, as lizards and such and you will see what I'm talking about. go crazy! I really mean it!
I love the sculpting tough! very nice details! If you get the texturing to the same level as the highpoly sculpting it will be one mean freaking art piece!
peace
no need
either create the micro from the 2d, or make the 2d support the 3d
I think this could benefit with a bit more spec on the skin, but definately tone down the high spec bits on the arms, face, hands, and knuckles.
The axe is just covered in all of this noise, have a few spots still smooth where it hasnt become worn and rough. You had some nice medium details on the axe on the highpoly, but it is now being drowned out by the minute noise. Same goes for the wooden handles of the club and axe, The toenails, and the leggings.
Those leggings really clash, so much saturation, they almost glow. The pieces that have tons of saturation have totally different hues and its really making it hard on the eyes. I'd say make the leggings a darker brown with a darker green moss in the hairs, to look cool, and do the same for the hair. And I'd tone down the red on the teeth and the back armor. when blood dried it turns darker red, almost brown.
If you just have to keep the blue hair, green leggings, and red all over the teeth and armor, tone it down, alot! Remember, the name of the game is subtlety!
... i dont really care just do something with a nice solid line of action : D
CandyStripes05 : thanks man, but i really didnt have the plan of posing him in any other extreme pose, so i guess i'm gonna stick to this one for now
cheers !
Sanket