I was wondering if I could pick the brain of any effect artists that might want to share some knowledge?
The main question I have is obtaining quality source material, as a texture artist you generally use cgtextures or hand paint, is their a similar library for explosions and fire effects?
Don't get me wrong, I would love to green screen my own high ordinance, but its a little out of reach currently :P
Thanks for your time.
Replies
although, im not sure how that translates to video games.
Stock footage is brilliant for speed but when I can i make textures from scratch - either by sims (smoke, fluid, etc.) or hand paint certain masks.
Stuff like transition maps, its really helpful to visualise what you are going to use it for, and most often I will model stuff in max to use (stuff such as height maps etc to provide transitions.)
Definitely recommend video copilot action essentials though.
FumeFX is a plug-in for 3dsmax, great for fire and smoke, did I say great I meant amazingly awesome.
PhyX and particles in standard max can pull off a hell of a lot of effects too.
Rayfire is also great, shoot, break, explode. Great for producing animated
Thinking Particles is like sprinkling a mountain of crack on the 3dsmax particle editor. Great at producing cracks which you can render to a plane to create an animated overlay, place that on any wall in game triggered by an event, great effect.
RealFlow is amazing at water and a bunch of other stuff. You can projection map a large body of realflow water onto a lower poly plane or mesh to get some great waterfall effects. For highly accurate collision of water around objects like waves around rocks, you can simulate water around the objects and render out the result.
Filter Forge
Its a great plugin for creating procedural textures. There are a ton of filters made by a huge community.
This is one I made for example, http://www.filterforge.com/filters/9423.html
I use Rayfire for personal projects. Its a great app!
Hope that answers your question