on a sidenote, a friend at work is working on a webGL (firefox 4 and chrome compatible right now) engine. Right now he is more busy with core stuff such as smoothing groups, normals etc. but something like that would be really nice. Like a polycount supported online viewer where people could showcase their models with.
Unity crashes a lot for me in the browser + freezes at times the browser, flash is not really up to it either (waiting for molehill). But I foresee a big potential in this area- especially with a solution that doesn't need a annoying plugin (acrobat 3d, unity, silverlight, quicktime, java,...).
@renderhjs: Currently i´m reworking some of the codebase to make it easier to implement new features and to make the code itself more maintainable.
This started as a little modelviewer for Ogre3D meshes and now it´s possible to make a simple lighting setup(this is something which will be extended first), show animations, change textures during runtime.
It even had some kind of screenshot feature(maximum resolution was about 10k*10k), which will find it´s way back later.
At the time it´s capable of opening obj files i will probably make an own thread here to let people follow it´s progress.
so the short answer is sadly no , i've been scowering the internets all day hoping to find a capable 3d viewer with decent realtime materials(not a full fledged 3d app or game-engine, that's just beyond the scope of what i want), i thought there'd be lot more alternatives..
If it´s doable with Ogre3D and their shader system why not? Or not really ogre but with cg-shaders.
But keep in mind, that my programs purpose isn´t for model presentation(it´s already able to do that though).
First and foremost it´s meant to make life easier regarding material scripts and changing textures.
on a sidenote, a friend at work is working on a webGL (firefox 4 and chrome compatible right now) engine. Right now he is more busy with core stuff such as smoothing groups, normals etc. but something like that would be really nice. Like a polycount supported online viewer where people could showcase their models with.
Unity crashes a lot for me in the browser + freezes at times the browser, flash is not really up to it either (waiting for molehill). But I foresee a big potential in this area- especially with a solution that doesn't need a annoying plugin (acrobat 3d, unity, silverlight, quicktime, java,...).
Whenever the Unity flash exporter is released that will solve any problems of needing users to install a plugin, assuming all the shader features are there and the code execution is not a lot slower than a regular build.
http://gritengine.com is pretty well capable so far for viewing models in real time with advanced shading and lots of support.
If it misses anything you need, you should tell on the forums to put some stank on it
The engine itself is meant to replace the GTA engine for gta modders and be the first/only engine capable of GTA/RDR/Bully type worlds.
There is no other engine that can do that the way Rockstar does their masterworks (REAL streaming, simple text files, no compiling, deferred rendering, bullet, extensive lua, etc), and this one is free (MIT)
It would be cool to see it being used as a viewer. It has simple 3 lines of text to load a model, place it, and its material. It has a full daycycle with accurate stars (NYC in the fall).
Would be cool to see it used like that, we're looking for people who want to model stuff in it or donate time or models for the core game (full game for a demo with this engine, so it'll take a lot of people :P).
Not that it is mind blowing or anything, and it only uses normal/spec/color maps (the engine supports a lot more than this shows), but here is a couple of images:
Replies
Unity crashes a lot for me in the browser + freezes at times the browser, flash is not really up to it either (waiting for molehill). But I foresee a big potential in this area- especially with a solution that doesn't need a annoying plugin (acrobat 3d, unity, silverlight, quicktime, java,...).
This started as a little modelviewer for Ogre3D meshes and now it´s possible to make a simple lighting setup(this is something which will be extended first), show animations, change textures during runtime.
It even had some kind of screenshot feature(maximum resolution was about 10k*10k), which will find it´s way back later.
At the time it´s capable of opening obj files i will probably make an own thread here to let people follow it´s progress.
I did it in shaderFX recently and its suprisingly simple and awesome looking
But keep in mind, that my programs purpose isn´t for model presentation(it´s already able to do that though).
First and foremost it´s meant to make life easier regarding material scripts and changing textures.
Whenever the Unity flash exporter is released that will solve any problems of needing users to install a plugin, assuming all the shader features are there and the code execution is not a lot slower than a regular build.
Not even approaching the performance of Unity or Molehill (which isn't as fast as Unity eiher, at least the beta build).
xoluil's shader works in maya, it works really well actually. :poly121:
If it misses anything you need, you should tell on the forums to put some stank on it
The engine itself is meant to replace the GTA engine for gta modders and be the first/only engine capable of GTA/RDR/Bully type worlds.
There is no other engine that can do that the way Rockstar does their masterworks (REAL streaming, simple text files, no compiling, deferred rendering, bullet, extensive lua, etc), and this one is free (MIT)
It would be cool to see it being used as a viewer. It has simple 3 lines of text to load a model, place it, and its material. It has a full daycycle with accurate stars (NYC in the fall).
Would be cool to see it used like that, we're looking for people who want to model stuff in it or donate time or models for the core game (full game for a demo with this engine, so it'll take a lot of people :P).
Not that it is mind blowing or anything, and it only uses normal/spec/color maps (the engine supports a lot more than this shows), but here is a couple of images:
Crytek's Sponza model:
a simple barrel:
what are you using this for model presentation or as a viewer too see things as you work on textures.
http://www.youtube.com/watch?v=NNmoEOpGJdk&feature=player_detailpage#t=649s
Asset management game tool from a Google employee with material and shader support
http://www.insomniacgames.com/new-generation-of-insomniacgames-tools-as-webapp/
kinda exciting days