Beautiful, Vig. Love the caustics on the ceiling. I'd like to have seen some shots where the cannon was as prominent as it is in the concept, but still great.
The thing that I went off and chewed on for a while is that although the environment looks spacious enough for an enclosed fighting area overall, it feels right now that there should be something to link the 'separate' areas together - it kinda feels like you'd be confined to a specific part of the deck, without being able to move to the horizontal walkway from the 'ring' in the foreground, or from the walkway to the cannon area etc. That is, if it's even supposed to be 'playable', of course - if not, no worries.
Maybe some additional foliage / natural formations outside the immediate vicinity of the deck, too.
Replies
The thing that I went off and chewed on for a while is that although the environment looks spacious enough for an enclosed fighting area overall, it feels right now that there should be something to link the 'separate' areas together - it kinda feels like you'd be confined to a specific part of the deck, without being able to move to the horizontal walkway from the 'ring' in the foreground, or from the walkway to the cannon area etc. That is, if it's even supposed to be 'playable', of course - if not, no worries.
Maybe some additional foliage / natural formations outside the immediate vicinity of the deck, too.