Hi, I'm making a big demolition site scene. Here is my first high poly for an excavator prop. Would love some feedback! Will be posting the low poly soon too.
Thanks
Thanks I modelled the high poly in 3DMax and baked down to the low poly then made the textures in Photoshop. The main texture is a 1024 by 1024 and the chain link texture is a tiling 64 by 64.
Agreed about the orange parts, will dirty it up more. Gotta make a spec map too as its currently just using the diffuse in the shader
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I will follow the progress on the scene for sure.
Keep up the good work!
Perhaps just:
And the roundness of the main arm looks a bit, dunno, but nvm, can't think of a better idea
Cheers
i hope see it textured soon
could you post a render w/o the wires frames ?
Agreed, great stuff. What are you using/processes for this so far? Keep it up!
Agreed about the orange parts, will dirty it up more. Gotta make a spec map too as its currently just using the diffuse in the shader
Thanks
The last image is really looking nice (I mean it). I think it needs some more color variations. It's a little to "brown/saturated" for my liking.
Here's an example:
http://cgtextures.com/texview.php?id=20043&PHPSESSID=5laae59fobamthm2f6m9h9qqh5