Hello I have a small question on Zbrush 4 ... I am definetly new and reading lots of tutorials and following videos but there is this question I can't get an answer for ....
I try to describe the situation as it may be a bit weird request...
Let's suppose I have a nice model , with lots of details , small details , large details , alpha displacement details here and there ... then I want to add an extra box estruding out of the model , I could get I guess an alpha and drag over the model and increase the size with the mouse , thats what I would lik eto apart from the fact that I would like it to ignore the details under and so actually grow over the details covering them ....
like if I make a belt with lots of underdetail of the skin leather and small rings etc , then I want to add over a bunch of plates here and there along the belt that tough must cover the belt details ....
All this I 'd like to do without having to create new mesh from the basic one so that it coudl all look like if sculpted out of the same rock ....
how coul'd I do something like that?
thanks for any answer
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Replies
So in your box example, slap the alpha onto the mask, and draw it over the surface where you want to extrude. Invert this and now the rest of the model is masked except for that area; you can then smooth it out and go over it with another brush to begin to extrude it (or use deforms, or transpose, etc)
Aside from making your own, you can find a lot of collections other people have made (including on http://www.pixologic.com/zbrush/downloadcenter/alpha/ )