Was SO close but didn't finish in time. Very lame rig and skinning goin on here. It was panic time so I rushed through the rest and there were other things I wanted to do. Now with more time, gonna go back to rework the rig, skinning, and textures and stuff... I hate my Comp pose so I'm not posting it. I'll make a new one after I get things set up. I welcome your critiques, thanks.
Beauty Shot 1
Beauty Shot 2
Specs
Texture
WIP:
http://www.polycount.com/forum/showthread.php?t=84012
Replies
yeah that was the first thing i noticed too... her head looks too big for her body. should be an easy fix.
ditto on the head size. Lucy "Bighead" Lawless can be scary.
p.s. joxer is better
and yes, she's a tad taller. I think she's actually taller than 5'11 in height in real life. don't quote me on that, but yes, she's an amazonian height in real life. something like 5'11. double check her real life stats on the internet. i read it somewhere she's quite tall.
she's looking a little shorter than 5'11 in your model of her
Image on the left is rendered in Maya with a focal length of 50, and on the right is rendered in marmoset with a field of vision of 20. Apparently in Maya the lower the number the more orthographic the image becomes and the higher the number creates more of the fish eye effect. While in marmoset it's the complete opposite...:shifty:
I read all over the web Lucy having different heights. I went with 5'9.5" off of IMDb. For her look I wasn't going for exact feature for feature, but the features that made up the look for Xena, not Lucy. I really wanted to keep to realistic proportions. Keep the crits coming! More updates coming soon!
Beauty Shot 1
Beauty Shot 2
Comp
Spec
Texture
And a 3rd beauty shot just for fun...
Congrats on finishing. I think focal length aside, the head still feels too large. Part of it is that the head might be too long in side view so that when you have her facing 3/4 like above it looks odd. The chest is also cinched up pretty high which crowds things up there and might be contributing to the big head look as well (makes her look younger).
Whatever it is, reference aside, sometimes you should go with your intuition and see if adjusting the proportions makes it look better. What might seem like over exaggeration can actually get you closer to reality than by going with what you initially think is "correct."
The ninja (?) idea is pretty cool. My crit on the design would be that there are too many repeated shapes throughout that makes it a little predictable. There aren't enough areas of rest to balance all those armor plate edges. The metals are also a little light and lacking in variation of values/hue making it feel somewhat toy-like and feeling very separate from the rest of the suit. Perhaps some painted shadows under the straps and stuff like that could also help bring it all together more.
It's a nice model though. I like the poses. Very clean work.
Xena has way more meat on her than the average pinup and she's more curvy too.
haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on what artistic liberties to take and it all gets frustrating in my head. I figure what looks realistic in real life might not look correct in 3D. Unless I'm doing a lot of things wrong...? I asked a girl friend about Xena's chest. She said it looked alright and I figure if she's in a suit like that, her breast would be lifted and supported, haha. But adjusting the width of her shoulders might even out everything on top. As for the armor and suit, this is my first time attempting it. I'll work on it in future projects.
TorQue[MoD]: I agree with the big head. I'm sure if I adjust her head and body proportions, it'll look more balanced. I wanted to go a different route with her body-type. I imagine ninjas being more lean instead of Amazonian. More like a gymnast. Swift and light.
Maybe I'll come back in the future and make these adjustments. I just wish I got crits earlier before I got too far. What might look right to me might not look right to others. This is a wrap for now.