Hi all! My name is Alex and I'm an environmental artist who will be graduating soon.
I've just started to feel comfortable enough with the quality of my artwork to show it off, so any critiques or tips would be appreciated.
I was assigned this door in class. It's based off a quake 4 concept. Screenshot's from UDK. Also, the textures are 2 x 1024 and 1 x 512.
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Also, the concept is by Paul Richards, if you want to credit him directly.
While you don't -always- need to stick 100% to concepts, I would have liked too have seen more of the goodness in the concept translated over; if you make changes, make the changes for the better (either technically or artistically).
The orange textures were inspired by this level, created by Philip Klevestav.
A classmate of mine made his textures in a single 1024 image, but he had less scratches and whatnot. I'm wondering if I did the same, would the reduction in image quality be noticible?
Here are the textures.
What is it modeled with?
I guess it's nothing too big to care about. Haha.