Hi,
Right now i am doing some nextgen assets with normalmaps in Mudbox. I am using the projection paint tools to paint the texture.The problem is that its really hard to get a lightning that resembles an ingame lightning in Mudbox. offcourse it cant be exact but it look so damn wierd in Mudbox. I dont want to texture in flat light either. any ideas ?
Replies
thanks alot man anyway.
- Create additional directional lights, play with intensities ;
- If necessary, play with the tone mapper filter.
- If still looking damn weird, start over again !
Me who suck at lightning ( probably ) but perhaps you could give me a suggestion on some settings that can make the scene look like better.
I whould love to get my hands on the 2012 version.it looks so cool with maya navigation controls.i am glad to hear that they have changed the lightning. The (ptex ?) part looks really cool to. But to answer you question i am using the 2011 version. Thanks man.
Alright thanks pior. I will try that.