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Help me with a portfolio review?

polycounter lvl 11
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jocose polycounter lvl 11
Hey all,

www.cggart.com

I'm going to try and complete some smaller projects to get the amount of completed work up on my portfolio.

Right now, I am considering doing fantasy themed hand-painted props (treasure chests, skulls, dungeons), some cool (but basic) hard surface props, a building, or an epic (but concise) arctic fantasy environment.

The overall package to promote me as a capable well rounded artist.

My perceived strengths are:

- 3D Modeling: baking high/low poly 3D assets
- Textures / Shaders
- Level Lighting / Design

- Strong knowledge of normal map / shader based game development

- Works well in teams with an ability to: concept / paint over, design UIs, rig & animate, design / create tools & documentation


My actual body of work needs to reflect those points made in my resume, or some of those resume points need to be culled or revised.

I am wondering if anyone can give me their opinion on how to best tailor a new project.

I'm would love to work on epic environments for nex gen games.

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