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[STAGE] MKvsDCU Batcave

let's get started. I've been modeling for 4 months, so I'm not expecting praise, but advice would be much appreciated. When I started the project, I had expected to unwrap it for texture, but as the deadline closed in, I started to conclude that this project didn't really need to be unwrapped. I used photoshop to make most of the textures. The speakers are from a guitar amp, the grey stone is from a google image stock texture, the arena floor was a desktop wallpaper painted blue at 40% opacity, the elevator was the actual tecture from the game's elevator, sampled and extrapolated. I ended up skipping on of the processes that I was hoping to have some fun with, which was the canasters and walls on either side of the elevator. They were full of bat suits and bat weapons behind tempured bat glass, and I was hoping to build a few of those items, but I was running short on time, and went with the blue stripes for the whole object. The screen's readout was somewhat indistiguishable from the blue glow it was emiting so I went ahead and had some fun with what batman might watch on netflix. Apparently, he's a big fan of things that start with 'star'. Anyway, 8000 polys 14000 tris. Go easy on her.

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