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[STAGE] - Def Jam: Fight for New York - Dragon House - Fritzzz

Hey. I've been on PC for a while, but this is my first time posting!

I'm doing the "Dragon House" club stage from a PS2 bargain-bin favourite,
Def Jam: Fight For New York.


Screencap_02.png

For the redesign, I'm making it a decrepit shrine built at the bottom of a cenote.

DragonHouse_WIP_01.jpg


Coming in a bit late, but I've got the whole week free to work on this.

The plan right now is to finish texturing, Make the structures a bit more weathered and damaged, and bring in some variety on the vegetation.

Open to any other ideas on how to improve it!

Replies

  • CandyStripes05
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    CandyStripes05 polycounter lvl 9
    are you done blocking things in and what we see is what we get? or do you plan on adding more to the multi level wooden platform surrounding the place? if not i suggest making either the ring bigger or the platform surrounding the place thicker.. something to close the gap between the two a bit more, right now its making the stage look way too small imo

    annnnnnnd what is that white beam on the left, a start to a waterfall perhaps??

    but keep it up frazz glad to see you haven't died : )
  • Katori
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    Katori polycounter lvl 7
    BSP rails? Very nice. Are you gonna keep those or do modeled rails?
  • Fritzzz
    @Stripes:

    Hey Scott, Thanks for the suggestion. I'll probably bring the outside platform in enough to the get the torches lighting the stage. White beam is the early stages of a little waterfall.

    @Katori:

    The rails around the inner platform? Gonna model those.


    Well, I'm not gonna make the contest deadline :(. Finishing up my last year @ school meant I couldn't really start until mid-April, so I'd rather take the extra time to really make the scene shine than rush to finish by tomorrow. I'll be posting further updates in Pimping and Previews, so expect to see a really kick-ass stage there around this time next week.
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