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How would I go about UV mapping this?

Hello, my name is Christian. I'm new to Polycount. I've procrastinated on registering here. :)

This is what I'm doing for class, and wondering what the best and quickest way to lay this out would be. This is just under 6000 polygons.

224764_1426574343102_1195081350_31361213_5416609_n.jpg

Replies

  • Calabi
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    Calabi polycounter lvl 12
    A good way to start is to focus on each part at a time as well. So uv the arms, legs parts of the body seperately then put it all together after you have the shapes.
  • Mark Dygert
    Depends on the app you're using. If its max2012, probably explode by smoothing groups and then stitch and rearrange, or a lot of select by planar angle and quick planar button. Or Planar map the whole thing, select the edges you want to be seams, break and arrange.

    I agree that working on it in pieces is a good idea, in max you can group the pieces so they're easier to grab and move around and easier to arrange.

    Whatever way you go, try to keep a consistent textel density and remember to leave lots of padding between your pieces. It helps to know what resolution your map will be and then display a pixel grid, it doesn't need to be a 1px grid but just so that you roughly know how much detail will be on each piece so you don't unwrap a bunch of tiny pieces to one pixel each.
  • Nihlus
    298713_1524195463569_1195081350_31449226_7131506_n.jpg

    I finished this a whole year ago and forgot to post it! I really don't get on the forums enough, but thanks for the help guys! It turns out "jumping right in" was all it took. ;D
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