Hey guys,
So, serious question here. Would it be wise to accept a QA 6 month contract position with the intent to get back on to an art team? I'm alright with it, but I'm not sure if it would be the right move for my career. I've already done that dance and worked my way up to the art team at NetDevil.
Thoughts?
This feels like a step backward.
Replies
I know when I`m working, the will to work on personal stuff when I get home is pretty diminished. It looks like you have a grasp on 3d- use that 6 months to build an even better portfolio, collect a check- and move on!
Going from a Art position, to a QA position is definitely a step backward (unless you really like QA)
BUT
I see no shame in taking a 6 month contract doing some mundane QA work while you work on your portfolio/skill set in your free-time. Hopefully the QA position won`t drain you of creativity like Art positions tend to and you`ll have plenty of moxie when you go home and rage out on some free-time projects.
Ideally you could make a kick ass portfolio in 6 months and easily be able to land a gig better than some QA contract spot.
Ive done something similar. I used to work as a prop and environment artist but was forced to leave the studio to finish my graduation. When I graduated I wanted to get back at it but due to a lot of local studios closing finding a art position was near impossible. I decided to take a QA position(where I still work) and tried to climb the ladder that way. I can tell you from personal experience, its hard ;p. You work allot of hours, especially during crunch. Finding the creative energy after a 14-15 hour workday is challenging.
The nice part however is that you are not taken out of the creative environment and the knowledge is still all around you which you can use to your best advantage. I'd say if the only options are take the QA position or leave the studio I would take the QA spot. Work is work but you have to keep yourself focused to your personal work and keep up.
Are you going to be able to travel as needed to do interviews, etc, while you continue to try to line up work for once the contract is over?
Are you going to be able to handle bugging something that winds up going to a former co-worker?
A job's a job and if you're hurting for work it's certainly nicer than flipping burgers but it's going to be a stressful job given the shift in status, the long hours, and it's not going to be conducive to interviewing and working on your portfolio.
There's a part time QA job going at a developer near me (Climax Group) that I want to apply for - with the idea that I can get to know some of the art team and apply as an artist when I graduate
Easily the worst thing about QA is comments from a development team member like "QA are the bitches of game dev". Grim.