If you guys could help me out that would be awesome!
So here's my situation. I've been trying to cloth sim my elephants ears in UDK which I have managed to set up fine. But the ear geometry intersects with the body geometry. They are also currently two separate meshes, since they need different materials. Is there a way to group them and then also to stop intersecting?
Here's a render of my model just so you have more of a idea of what i mean
screenshot3 by
ballooncity247, on Flickr
Replies
http://forums.epicgames.com/showpost.php?p=27011805&postcount=13
I personally haven't messed with cloth in UDK yet only looked into it briefly. I've only worked with it in Max and Maya. UDK always seems to have some of the craziest names for the properties... good luck! Hope that helps!