Never made first person animations for Crysis before and I have a couple of questions for the pros here at polycount
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
- When animating can I use link constraint with the magazine, triggers, bolts etc etc or do I have to use point helpers + physique modifiers like this wiki page suggests? http://wiki.crymod.com/index.php/Weapon_Exporting
- When importing a custom weapon does it "replace" another weapon or can you make completely new weapons?
- How many animations does Crysis use and what are they?
- Do I need to create bones for the Muzzle flashes + shell ejections?
- Do I have to have crysis in order to use the sdk (to test animations)?
Thanks in advance...