Greetings, I'm currently a freelance game artist working at a small mobile games studio, and in my spare time I'm filling out my portfolio. I'll be posting all manner of brain samplings over the years so I'd like a nice nest on polycount to incubate them within - and with your wisdom develop them further.
Critiques, comments, thoughts, reactions, suggestions and stories, sought and treasured.
This is a revisit/redesign of an old character from a game demo, Quick As Thieves I had the honour of working on back in 2009. I'd like to take this into a sculpting package - zbrush and/or mudbox to sculpt in some details for a normal map but its a process I'm as yet unfamiliar with.
And some doodles
Thanks for looking and taking the time for dropping by!
Replies
Push it more toward the look of the concept I'd say.
Like the style of your stuff. Show us more!
Nice to see you on here. I always liked the style you gave FINGERS and looking forward to watch him progress. Would like to see the symmetry been broken up some what and the proportions to have more contrast.
Keep up the good work!
Can I show I'm sorry with a picture of an inflatable penguin?
I can try...
Thank you for the tricks and tips with zbrush guys, it helped me figure some stuff out. I'll post up an update of the fingers model post haste.
study from film