Not bad so far, but arms kind of could be a bit bigger. Most of the characters from Street Fighter are superhuman, and have exaggerated proportions that are subtlety fitting like Chun Li's Thighs, Guile's Biceps. Sometimes realism is necessary, but when making recognized characters like Akuma. Sometimes just putting his head on a body builder is not enough. I would suggest looking at street fighter characters and see what shapes they have, and put those shapes in to fit Capcom's universe.
my attention is not particularly follow the proportions of the character SF of CAPCOM. You just see TKKEN VS STREET FIGHTER ... the modeling characters are not compliant . ahhh (That does not mean that modeling characters tekken is more better than SF) So for a personal perojet, I decided to choose Akuma and adapted the style of Tekken ... Devils or Gouki .... I think it's the same thing ... select Ryu is also a good idea !!!!! see the proportions of Nina as Chun Li's is also a good idea in all of this it's just to see what gives its ... and if its not working lol I gave him another name:poly142:
Overall I still like these type of sculpting styles. I enjoyed the realistic Guile and Zangief some other art communities made. Other than it having human proportions, It looks and feels like Akuma. Keep up the good work, and can't wait to see the progress on the lower body, and overlapping accessories.
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Here is a low-poly image before passing under Zbrush
so next in Zbrush
and to continue I change position, always ZB
So I continued with some adjustments or correction to attack then the feet
my attention is not particularly follow the proportions of the character SF of CAPCOM. You just see TKKEN VS STREET FIGHTER ... the modeling characters are not compliant . ahhh (That does not mean that modeling characters tekken is more better than SF) So for a personal perojet, I decided to choose Akuma and adapted the style of Tekken ... Devils or Gouki .... I think it's the same thing ... select Ryu is also a good idea !!!!! see the proportions of Nina as Chun Li's is also a good idea in all of this it's just to see what gives its ... and if its not working lol I gave him another name:poly142:
Overall I still like these type of sculpting styles. I enjoyed the realistic Guile and Zangief some other art communities made. Other than it having human proportions, It looks and feels like Akuma. Keep up the good work, and can't wait to see the progress on the lower body, and overlapping accessories.
I continued with modeling
So, a small test with the hair ,,,donc un petit teste avec les cheveux